THIRD, Based on how much blood you have, your blood grants you certain Spell-like abilities which are related to the Blood of the Gods. When a commoner kills a king and absorbs his birthright, there is a strong chance that he will sit on the throne and become the realm's new king. The stronger amount of blood you have, the stronger your Divine Right to Rule. The reason for this is that in the past, the Old Gods destroyed themselves to destroy a God of evil and their "bloods" was asborbed into the populace. Therefore, commoner, noble, or king you can slay a king and absorb his birthright into you via Highlander when an Immortal kills another Immortal. The novel itself wasn't ever published, but used as a backbone for Birthright. This is a central feature in the campaign setting. You could kill a king and absorb his legacy, his right to rule, within yourself and take upon yourself his Right to Rule. It had a strong Highlander vibe as a theme. SECOND, in order to teach Tolkien a lesson, Rich Baker wrote a novel named, oddly enough, KINGSLAYER. The halflings are different from any other Halfling race since they are from the Shadow World, a word of fey that is the mirror image of the planet that the continent Cerillia is set upon where the Plane of Shadow is spilling into (I'll get to why in a moment.) Goblins and Orogs (powerful orcs) have existed in Cerillia along side the elves and dwarves for years.
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Infact, they are so Tolkien-dwarf like that the Dwarves from the Hobbit movie would not be out of place. Conversely, the Dwarves were returned to their Tolkien roots as a sovereign race. They are based on the Sidhe from Celtic myth. The Elves call themselves the Sidhelien, and are an elder race and that all are not to be trusted. A sixth race, called the Masetians, are based on both Persian and Egyptian cultures, but don't really get into play much as a player character race. They included the Anuireans - which are based on the French during the 15th Century with a lot of Norman English influence the Brechts, which were based on the Holy Roman Empire with a strong Hanseatic League and Venetian influence the Khinasi, which is based on the Spanish Moors the Rjurik which are based on the Vikings with a lot of Scottish influence (think of a more SERIOUS approach to the Viking town in "How to Train Your Dragon") and the Vos, which are based on the Russians (Ivan the Terrible's Russians) but have a strong Hun and Mongol influence. This is simply because humans were divided into six different cultures in different eras of play, all of which are based on REAL Earth Cultures. The campaign feels the most real out of any campaign setting you can really get from TSR at the time. Although the Realms was, and still is, the most popular Campaign Setting in the TSR lineup, Birthright was the crown in the jewel for many different reasons.įIRST and probably the best reason. The BRCS is probably T.S.R.'s crowning Achievement during the 90s in published campaign settings.
Before the Kingmaker AP, there was the Birthright Campaign Setting (BRCS).